Search the Community

Showing results for tags 'wow'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important
    • Announcements
    • Getting Started
    • The Graveyard
  • Modding
    • Modeling
    • Level Design
    • Interface
    • Serverside
    • Noggit
    • Miscellaneous
    • Retro-Porting
    • Useful Services
  • Projects
    • Recruitment
    • Paid Work
    • Showcase
    • Machinima
  • Community
    • General
    • Random
    • Gallery
    • Releases

Categories

  • Tools
    • Uncategorized
    • Map Editing
    • Model Editing
    • DBC & DB2 Editing
    • Serverside
    • CASC & MPQ
  • Resources
    • Graphics
    • Uncategorised
    • Models
    • Maps
    • Client Patches
  • 010 Editor Scripts and Templates

Categories

  • Projects
  • Machinima
  • Software Development

Categories

  • Beginner
    • Русский
    • Deutsch
  • Modeling
    • Česky
    • Français
  • Level Design
  • Interface
  • Serverside
  • Miscellaneous
    • Česky
    • Français
  • Retro-Porting
  • Machinima

Categories

  • Tutorials
  • Timelapse
  • Miscellaneous

Projects

  • [RP] Wake: Fall of Arathor
  • Emberstone
  • Warcraft: the Old Age
  • "Titan"
  • Haradon
  • World of SeaCraft: Pirates of the Caribbean
  • Mythia
  • [RP] The Sunset Of Lordaeron
  • Undying-WoW - Vengeance of Egorius
  • Dalaran V2
  • [RP] Book of the Fallen: Northeron
  • World Of Star Wars Galaxies
  • [Release] Improved models for 1.12
  • The Verdant Heart
  • Duronar
  • World of Warcraft The South Seas
  • Wasteland
  • The Experimenst Era

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Twitter


Skype

Found 10 results

  1. New changes are here. Thanks to Drood182 and Leeviathan from Modcraft by creating those awesome mods. Leeviathan for the High Elves and the Chinese version for the Undead models but as also the fix for tabarbs and fine tuning general the WoD character models and Drood182 for creating new skins for the tiger model. So now i have update Balsh mod to be compatible with the High Elves model as also with the general extra fixes. New Additions : Abominations model update Ghouls model update New Skybox for Stratholme (Orgirmmar Raid skybox used for that) Paladin's Charger model update Warlock's DreadSteed model update Treasure Chest model update Fixed Druids Gift of the Wild spell icon Reworked skins for the Tiger model (by Drood182) Balsh Character models reworked including: Tabarbs, removed doubled polygons, undead features reworked plus higher-res bone textures (by Leeviathan) * New Undead Character model - Chinese Version (by Leeviathan) BARE in mind, all 3 mods, the creatures, Balsh Char mod and Leeviathan Chinese version can work together. DONT USE my version of Balsh link from here if you want only the character models. Use the STAND ALONE VERSION from Modcraft. Also i'll advice don't change the order of the patches, is been tested to work that way, unless you are aware of what you doing. * Completely reworked character models for Balsh's WoD Character Models 1.12.1 models, use in tandem with Balsh's mod. Fixes include: corrected tabard UV mapping for all, removed doubled polygons (mainly doubled belt meshes, this fixes transparency on things like ghost form), undead features reworked + higher-res bone textures + some miscellaneous corrected textures, rogue vertex tamed on tauren male, some corrected textures for tauren females, tons of hair UV fixes and un-decimated dwarf beards.
  2. Hey, friends! Right now I'm working on new custom hairstyles! Which you can use in your personal project! The hairstyles will soon be available to download! Read more here https://reggie-art.tumblr.com
  3. Hi there I am wanna say first that I am very sorry if I happen to post in the wrong section but to my eyes this seem like the right way. I have currently tried a few editing thru out wow history. XVI32 . First model program I ever used. Now adays I want to change the new model of Undead Male HD back to SD model. I have now seen a lot of guides how to use Blender as this seemed to me like the method to do this. But yet so many questions remain. Can Anyone help me in this case? I do really only wish to see the old Undead Male character back in the game so that I can enjoy wow like I used to. If anyone happen to lay in with the file or so to say information I would very much appreciate your assistance. Have a great day. :-) OBS: We r talking live client Legion 7.3 I do not like the new character models.
  4. Figured I would make my own thread on this as I will be adding to it quite frequently so first I will explain what I am doing. I am porting the models and textures and such over to ue4 to do wow machinima (and to also learn the UE4 engine and how it works). So far it is very barebones but I have a short video showing what I have done so far on a test map. Also showing and keeping a journal of sort I guess you could say on this forum and thread. If you happen to notice anything feedback is and always will be welcomed. Now to the video, it is a short video but, there really is a TON of work behind what you are seeing in this video (at least it is for me as I am learning as I am going.) I give a short run around on a vehicle showing some of the foliage and texturing at this point, next video I will show off some of the characters, buildings and animations. The main thing I am proud of in this is that the texturing and landscape sculpting is all in a blueprint I created in the Unreal Engine. As you can see, it automatically paints the textures I have chosen based on the angle of the slope in the landscape. As an added bonus I set it up to apply the foliage to just the grass textures. I have applied any of the normal maps or anything to the textures yet (cause I have to make them first) so it isn't to detailed atm, but still not a bad start. Except for the water, and sky atm, everything you see in the video is textures and models from wow. Enjoy =D
  5. Some more screens for you. I have been working many hours to get all the land features like boulders/spires shrubs and various Tatooine specific details added. Getting Civic buildings added and i'm now working on Infamous Mos Eisley Cantina!, It has so many Geosets it boggles my brain but getting it done. tonight most my time adding WMO's and M2 stuff more screens soon.
  6. Hello! I'm sorry if this is obvious to some or that this has a easy fix. I have never worked with .wmo files and when I try to convert them they become green. I have checked all textures and that don't seems to be the problem. Can it be ParticleColor or something like that?
  7. The game actually has a model for the Warcraft 3 era Pre-TFT Steam Tank in the Vanilla Dwarf character creation screen. There is a ruined one in the game. but the only intact one is in the character creation screen. I'd be really thankful if someone could rip this out of the character creation model, and turn it into a standard doodad for 3.3.5.
  8. Version 1.0.0

    30 downloads

    Hello, i crack the Lua & XML protraction in 6.2.4:21355 32bit. Have fun with it.
  9. This is frustrating as all hell! There are so few vanilla / classic / 1.12.1 WoW Modding tutorials and tools that actually work and are not 'link-dead' in the first place. I have found scores and scores of tools for 3.3.5 and up but ~95% of them all crash and or corrupt vanilla files! I can't find enough of the damned vanilla tools to do anything but add small changes -AHH!! I want to do do big changes and modifications that are not non-player character clones or item display dupes with small changes and other small scale modifications! I have had to 'mickey mouse' / non-orthodoxically combine so many half-working tools together in order to get something that works that I am surprised that any people mod vanilla at all :-(. Does anyone know where the vanilla compatible tools are that actually work? Is there a forum or a website or place -somewhere- that has vanilla tools and methods and tutorials that are compatible with vanilla's quirks and iterations? If I can somehow get enough damned tools to work for vanilla for big scale modding work I could make a big 'Vanilla Tools that Work and How to Use Them' Page so that vanilla modders could have a resource hub to 'build' from and could stop pulling their hair out trying to make non-vanilla compatible 3.3.5a tools and tutorials work for their vanilla 1.12.1 projects!
  10. Hello members of the Model Changing community. I have come here to make a request from you highly experienced modders. Specifically, I am making a mod in the game Skyrim based on Naxxramas in World of Warcraft. I uploaded a youtube video if you want to see how it looks so far: Now while I am making some decent progress, what I would really like to do is get the models from WoW into Skyrim. I have already exported a lot of files from the WoW model viewer but there are some that I can't like the Necromancer model http://vignette1.wikia.nocookie.net/wowwiki/images/2/29/Heigan_the_Unclean.jpg/revision/latest?cb=20081015200128 (because the model viewer crashes when I try to export it), and the drapes and giant skulls that hang from the walls inside Naxxramas. I've looked all through the files and those do not seem to be in there. Furthermore I need to know how to actually import WoW models into Blender then from Blender into Skyrim's Creation Kit. I don't know if this is the right place to ask since this place seems to deal mostly with WoW modding, but I really need to know how to do this and I already asked pretty much everywhere else. Anyway if someone could teach me how to do it or even better make a resource pack I would be very grateful.