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Found 8 results

  1. Hello guys, I would like to change the model from https://www.wowhead.com/item=136787/tome-of-the-wilds-treant-form to https://www.wowhead.com/spell=33891/incarnation-tree-of-life but I don't have I idea how. I don't need something special, just want my druid to be a cool looking tree of life. Would be amazing if someone could help me with that. Thanks a lot JohnnyCrit
  2. Hey, friends! Right now I'm working on new custom hairstyles! Which you can use in your personal project! The hairstyles will soon be available to download! Read more here https://reggie-art.tumblr.com
  3. Hi there I am wanna say first that I am very sorry if I happen to post in the wrong section but to my eyes this seem like the right way. I have currently tried a few editing thru out wow history. XVI32 . First model program I ever used. Now adays I want to change the new model of Undead Male HD back to SD model. I have now seen a lot of guides how to use Blender as this seemed to me like the method to do this. But yet so many questions remain. Can Anyone help me in this case? I do really only wish to see the old Undead Male character back in the game so that I can enjoy wow like I used to. If anyone happen to lay in with the file or so to say information I would very much appreciate your assistance. Have a great day. :-) OBS: We r talking live client Legion 7.3 I do not like the new character models.
  4. Figured I would make my own thread on this as I will be adding to it quite frequently so first I will explain what I am doing. I am porting the models and textures and such over to ue4 to do wow machinima (and to also learn the UE4 engine and how it works). So far it is very barebones but I have a short video showing what I have done so far on a test map. Also showing and keeping a journal of sort I guess you could say on this forum and thread. If you happen to notice anything feedback is and always will be welcomed. Now to the video, it is a short video but, there really is a TON of work behind what you are seeing in this video (at least it is for me as I am learning as I am going.) I give a short run around on a vehicle showing some of the foliage and texturing at this point, next video I will show off some of the characters, buildings and animations. The main thing I am proud of in this is that the texturing and landscape sculpting is all in a blueprint I created in the Unreal Engine. As you can see, it automatically paints the textures I have chosen based on the angle of the slope in the landscape. As an added bonus I set it up to apply the foliage to just the grass textures. I have applied any of the normal maps or anything to the textures yet (cause I have to make them first) so it isn't to detailed atm, but still not a bad start. Except for the water, and sky atm, everything you see in the video is textures and models from wow. Enjoy =D
  5. The game actually has a model for the Warcraft 3 era Pre-TFT Steam Tank in the Vanilla Dwarf character creation screen. There is a ruined one in the game. but the only intact one is in the character creation screen. I'd be really thankful if someone could rip this out of the character creation model, and turn it into a standard doodad for 3.3.5.
  6. Version 1.0.0

    32 downloads

    Hello, i crack the Lua & XML protraction in 6.2.4:21355 32bit. Have fun with it.
  7. This is frustrating as all hell! There are so few vanilla / classic / 1.12.1 WoW Modding tutorials and tools that actually work and are not 'link-dead' in the first place. I have found scores and scores of tools for 3.3.5 and up but ~95% of them all crash and or corrupt vanilla files! I can't find enough of the damned vanilla tools to do anything but add small changes -AHH!! I want to do do big changes and modifications that are not non-player character clones or item display dupes with small changes and other small scale modifications! I have had to 'mickey mouse' / non-orthodoxically combine so many half-working tools together in order to get something that works that I am surprised that any people mod vanilla at all :-(. Does anyone know where the vanilla compatible tools are that actually work? Is there a forum or a website or place -somewhere- that has vanilla tools and methods and tutorials that are compatible with vanilla's quirks and iterations? If I can somehow get enough damned tools to work for vanilla for big scale modding work I could make a big 'Vanilla Tools that Work and How to Use Them' Page so that vanilla modders could have a resource hub to 'build' from and could stop pulling their hair out trying to make non-vanilla compatible 3.3.5a tools and tutorials work for their vanilla 1.12.1 projects!
  8. Hello members of the Model Changing community. I have come here to make a request from you highly experienced modders. Specifically, I am making a mod in the game Skyrim based on Naxxramas in World of Warcraft. I uploaded a youtube video if you want to see how it looks so far: Now while I am making some decent progress, what I would really like to do is get the models from WoW into Skyrim. I have already exported a lot of files from the WoW model viewer but there are some that I can't like the Necromancer model http://vignette1.wikia.nocookie.net/wowwiki/images/2/29/Heigan_the_Unclean.jpg/revision/latest?cb=20081015200128 (because the model viewer crashes when I try to export it), and the drapes and giant skulls that hang from the walls inside Naxxramas. I've looked all through the files and those do not seem to be in there. Furthermore I need to know how to actually import WoW models into Blender then from Blender into Skyrim's Creation Kit. I don't know if this is the right place to ask since this place seems to deal mostly with WoW modding, but I really need to know how to do this and I already asked pretty much everywhere else. Anyway if someone could teach me how to do it or even better make a resource pack I would be very grateful.